* Traverse input file(s) and dump anything that looks remotely like a
* RIFF data stream into separate output files, named using extracted
* labels, if applicable. Useful e.g. for extracting audio streams from
- * game files like Unreal *.pck.
+ * game files like Borderlands2 *.pck.
*
* NOTE: The extracted raw RIFF streams most likely will need some form
* of post-processing to be useful. E.g. for the Audiokinetic Wwise
- * RIFF/RIFX sound format (Unreal Engine 3, et al.) you should:
+ * RIFF/RIFX sound format you should:
*
* 1. Run each dumped file through the ww2ogg converter.
* [ See https://github.com/hcs64/ww2ogg ]