}
// Log the gameplay event.
- log_print("Gameplay: %s\n", info->id);
+ log_print("<%u> Gameplay: %s\n", telemetry->game_time, info->id);
for (const scs_named_value_t *current = info->attributes; current->name; ++current) {
log_print(" %s", current->name);
if (current->index != SCS_U32_NIL) {
}
// Log the configuration info.
- log_print("Configuration: %s\n", info->id);
+ log_print("<%u> Configuration: %s\n", telemetry->game_time, info->id);
for (const scs_named_value_t *current = info->attributes; current->name; ++current) {
log_print(" %s", current->name);
if (current->index != SCS_U32_NIL) {