From 54b16351143ec3455989f5f9b4ed0691ded5e740 Mon Sep 17 00:00:00 2001 From: Urban Wallasch Date: Sat, 16 Nov 2019 13:22:04 +0100 Subject: [PATCH] * Comments. --- riffx.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/riffx.c b/riffx.c index f0d7de4..901ac21 100644 --- a/riffx.c +++ b/riffx.c @@ -10,11 +10,11 @@ * Traverse input file(s) and dump anything that looks remotely like a * RIFF data stream into separate output files, named using extracted * labels, if applicable. Useful e.g. for extracting audio streams from - * game files like Unreal *.pck. + * game files like Borderlands2 *.pck. * * NOTE: The extracted raw RIFF streams most likely will need some form * of post-processing to be useful. E.g. for the Audiokinetic Wwise - * RIFF/RIFX sound format (Unreal Engine 3, et al.) you should: + * RIFF/RIFX sound format you should: * * 1. Run each dumped file through the ww2ogg converter. * [ See https://github.com/hcs64/ww2ogg ] -- 2.30.2